Andrew's idea of each Hero having a goal that they defend instead of a set scoring area was very intriguing to me. So I came up with some scenarios:
2 Player Game: 2 Heroes v. 2 Heroes, 2 Goals set up across from each other.
3 Player Game: 1v1v1 or 2v2v2, 3 Goals set up, triangle formation. (Like we played yesterday, Flame and Andrew) Each Hero overlaps goals with one other Hero.
4 Player Game: 1v1v1v1 or 2v2, 2 Goals set up across from each other. 2 Heroes are going for one goal, 2 Heroes are going for the other goal.
5 Player Game: 1v1v1v1v1, ????????
6 Player Game: 2v2v2 or 1v1v1v1v1v1, 3 goals, 4 Heroes overlap on each goal area.
The person who puts the ball in the goal area gets 3 points. EVERYONE ELSE who's goal it is, gets 1 point. (Think assists.) The Heroes who are supposed to defend there, get zero points.
After someone scores, all board elements, including Heroes, remain where they are. The Godball is placed back on the central hex. Play resumes with the next Hero in the turn order. Or, in the alternative, with the next Hero in the turn order who was supposed to be defending the goal where the score happened.
First Hero (or Team of Heroes) to 7 points wins the game.
5 Players is the anomaly to me. I'm still trying to work it out.Statistics: Posted by Eliahad — Tue Feb 13, 2018 11:08 am
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