Things:
I think the Hero Actions are at a point where we can leave them for a while and start incorporating other elements back in. Things are still moving and moving relatively quickly.
To me: the Goals feel like a really good way to score. It's not that getting the Godball to the shrine didn't, but this feels more Sportsball-y. So maybe it loses a little of the original theme. But on the other hand, it does capture the GAME aspect of it. So maybe we need to go back to playing up the comedy aspects of our theme. Heroes with Togas with player numbers on the back. That sort of thing. I am not sold on any of the theme at this point. It was GREAT to help us get the concepts and mechanics going, but it's definitely going to have to evolve once our game is more set.
Andrew had a great idea: Instead of having 1 goal that a Hero is trying to get to. Instead, they have 1 goal that is their's to defend. This means that there will be overlapping goals for everyone, but not the same overlapping goals between individual Gods. It might need an extra mechanic where the person who actually scores gets 3 points, and everyone whose goal it is gets 1 point or something, but I think it's an interesting thing worth trying. (This creates an incentive to defend, as well as an incentive to possibly help the ball carrier.)
Forced Fumble. Flame isn't sure who should decide where the ball drops. I still think it should, at a base power, be in the purview of the defender. Then, from there, God Powers can influence the action to change it to a steal or let the attacker choose the hex.
There was something else that I just remembered, but now it has escaped me again. Thanks, Aidan. I'm sure it will come back to me.
This wasn't it. Andrew suggested getting rid of refresh, and dropping all the powers down to 1 HP each as a base level. I think the various Boons and Curses will make this a moot point, but I wanted to get it down on paper.
What's next? Adding in Boons and Curses. And then from there, we can incorporate the other God Powers which bring in barriers and terrain. There's going to be balance tweaks at every step of the way.Statistics: Posted by Eliahad — Mon Feb 12, 2018 2:29 pm
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