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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2018-01-26T16:15:29-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=1956 2018-01-26T16:15:29-06:00 2018-01-26T16:15:29-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34353#p34353 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Eliahad — Fri Jan 26, 2018 4:15 pm


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2018-01-25T13:34:11-06:00 2018-01-25T13:34:11-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34295#p34295 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Eliahad — Thu Jan 25, 2018 1:34 pm


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2018-01-25T12:51:38-06:00 2018-01-25T12:51:38-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34291#p34291 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Wowie — Thu Jan 25, 2018 12:51 pm


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2018-01-19T15:43:42-06:00 2018-01-19T15:43:42-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34132#p34132 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by FlameBlade — Fri Jan 19, 2018 3:43 pm


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2018-01-19T09:21:49-06:00 2018-01-19T09:21:49-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34114#p34114 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Eliahad — Fri Jan 19, 2018 9:21 am


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2018-01-19T06:47:20-06:00 2018-01-19T06:47:20-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34111#p34111 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Mike — Fri Jan 19, 2018 6:47 am


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2018-01-19T04:26:02-06:00 2018-01-19T04:26:02-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34107#p34107 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Wowie — Fri Jan 19, 2018 4:26 am


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2018-01-18T11:13:30-06:00 2018-01-18T11:13:30-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34084#p34084 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Eliahad — Thu Jan 18, 2018 11:13 am


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2018-01-17T16:08:30-06:00 2018-01-17T16:08:30-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34071#p34071 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Eliahad — Wed Jan 17, 2018 4:08 pm


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2018-01-17T16:05:16-06:00 2018-01-17T16:05:16-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34070#p34070 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Mike — Wed Jan 17, 2018 4:05 pm


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2018-01-17T15:56:58-06:00 2018-01-17T15:56:58-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34069#p34069 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Eliahad — Wed Jan 17, 2018 3:56 pm


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2018-01-17T15:55:30-06:00 2018-01-17T15:55:30-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34068#p34068 <![CDATA[Re: [GB] Godless Godball Playtest?]]> Statistics: Posted by Mike — Wed Jan 17, 2018 3:55 pm


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2018-01-17T15:53:39-06:00 2018-01-17T15:53:39-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34067#p34067 <![CDATA[Re: [GB] Godless Godball Playtest?]]>
You must spend at least 1 HP on each action you are performing. So if you want to shove someone and knock them down, you must spend at least 2 HP. If you want to run up to someone from 2 hexes away and push them, you have to spend at least 3 HP, 1 for the shove contested action, and 2 for the Sprint actions.

However, you may spend MORE than the necessary HP. Each HP you spend in addition to the base cost ensures that the Contested Actions are successful.

Defending Against Hero Actions

To defend an attack from an opponent, you must spend 1 more HP than they did. So if an opponent spends 3 HP to shove you, you must spend 4 HP to block their attempt.

If you can spend at least half this amount (rounding down), then you defend against half (again, rounding down) of the Contested Actions taken against you. You choose which actions are defended, and which are successful.

Statistics: Posted by Eliahad — Wed Jan 17, 2018 3:53 pm


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2018-01-17T15:43:56-06:00 2018-01-17T15:43:56-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34066#p34066 <![CDATA[Re: [GB] Godless Godball Playtest?]]>
Things behave a little differently when Contested Actions are a part of your turn. Instead of a set HP cost, you pay however many points you want to spend to ensure your actions happen. Your opponent can then try and defend against the action by spending HP of their own. Your opponent only has to consider Contested actions when they defend.

The following are contested actions you may take:

Shove – your opponent is pushed 1 hex into one of the 3 hexes away from you. If they controlled the Godball, they continue to maintain possession of the Godball.

Knock Down – your opponent is knocked to the ground. If they controlled the Godball, they may choose where it lands.

Force Fumble – If your opponent controlled the Godball, it is placed in a hex of your choosing that is adjacent to both you and your opponent.

Grab – You grab onto your opponent. If undefended, they must pay 1 HP on their next Move action or you are pulled into their vacated hex. If someone else grabs hold before then, you are no longer grabbing your opponent. Also, see below:

Grab

Grab is a special action, it has an affect of its own, but it also changes the nature of the other Hero Actions. If your grab is successful, you have expanded options on your other Hero Actions:

Shove ------- > Throw – You may move your opponent to any hex that is adjacent to either you, or your opponent.

Knock Down ----- > Slam – You may switch places with your opponent. Your opponent is still knocked down. If they controlled the Godball, you now control the Godball.

Force Fumble ---- > Steal – You wrest the Godball from their hands. You may, if you choose, pay 2 hp to Throw the Godball, as per the Throw the Godball uncontested action.

Statistics: Posted by Eliahad — Wed Jan 17, 2018 3:43 pm


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2018-01-17T12:04:34-06:00 2018-01-17T12:04:34-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1956&p=34049#p34049 <![CDATA[Re: [GB] Godless Godball Playtest?]]>
While the Gods are all powerful and fickle, the Heroes are the ones who get things done.

Defining Heroes

Heroes are defined by a pool of tokens called Hero Points, or HP. This pool represents their stamina and ability to perform physical tasks. HP are spent on things like moving over obstacles, performing Hero Actions or activating Traits.

A Hero is also defined by two traits. These traits are unique to that Hero and allow them to have an advantage in certain situations. Hercules can throw things greater distances, due to his increased Strength. Icarus can fly, because his Dad made those nice wings. Just don’t get too close to the sun!

A Trait can be:

Passive – a constant bonus on specific actions
Active – Activated on your Hero’s turn.
Reactive – Activated on an opponent’s turn, when certain conditions are met.

On Your Turn

Heroes perform actions, and on your turn, your Hero can do the following things.

A.Take a Move Action
B.Perform a series of Hero Actions

You may choose to take the Move Action before, or after, the Hero Actions.

Move Action

Your Hero may move 1 hex on their turn as a Move Action.

If the Hex that you are moving into contains terrain or barriers, you must pay a cost in HP equal to the number of tokens in that hex. Terrain that is favored to your Hero does not count toward this cost.

Wait Action - You may choose not to take a move action on your turn. By choosing to wait instead, you may restore 1 HP to your HP pool.

Hero Actions

You can take any number of Hero Actions on your turn. These actions cost HP, and you must be able to pay the cost to perform the action. Some actions are uncontested, and some are contested. Contested actions can be defended by the opponent.

Uncontested Actions (Cost 2 HP; except for Rest.)

The following four actions are uncontested actions:

Sprint – You may move 1 additional hex on your turn. In addition to the 2 HP to Sprint, you must pay whatever the movement cost is for the hex that you enter because of sprinting. If you cannot pay the movement cost, you may not enter that hex.

Kick the Godball – If the Godball is uncontrolled in an adjacent hex, you may kick the ball 1 hex away to one of the three hexes that are away from you.

Throw the Godball – If you control the Godball, you may throw the Godball up to 2 hexes away from you. Interception While this is an uncontested action, if the direction of the throw crosses a hex, or side of a hex, containing an opponent. They may pay 2 HP to snag the ball out of the air. So be careful where you throw it!

Rest – If you take a Rest Action, you may not perform any other actions on your turn. However, by taking a Rest action, you may restore 1 HP to your HP pool.

Statistics: Posted by Eliahad — Wed Jan 17, 2018 12:04 pm


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