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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2018-01-03T21:42:39-05:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=1842 2018-01-03T21:42:39-05:00 2018-01-03T21:42:39-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33606#p33606 <![CDATA[Re: Playtest suggestions]]> Statistics: Posted by FlameBlade — Wed Jan 03, 2018 8:42 pm


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2018-01-03T18:45:13-05:00 2018-01-03T18:45:13-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33604#p33604 <![CDATA[Re: Playtest suggestions]]> Statistics: Posted by Mike — Wed Jan 03, 2018 5:45 pm


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2018-01-03T16:58:30-05:00 2018-01-03T16:58:30-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33598#p33598 <![CDATA[Re: Playtest suggestions]]>
Place terrain tokens of your Hero's favored terrain in the 2 hexes that are adjacent to and are in the same ring as the Pillar of Heaven that is closest to your shrine.

Statistics: Posted by Eliahad — Wed Jan 03, 2018 3:58 pm


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2017-12-28T17:04:22-05:00 2017-12-28T17:04:22-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33422#p33422 <![CDATA[Re: Playtest suggestions]]>
This was a learning game, so 1.5 minutes doesn't seem horrid to me. I continue reasoning out loud. I think that will get faster, but let's stay with that time for now.

40 turns in an hour is 10 times around the order in a 4 player game. 8 times around in a 5 player game and a little less than 7 times around in a 6 player game.

It takes about 3 times around to end a round. So it would be 3 rounds in a 4 player game. And 2 rounds in a 5 player or 6 player game.

These times would get faster as players learn the game, and as the design of cards is solidified to strengthen understanding, but not a ton, I think.

If we set a 'Round' limit with this alternative scoring system, I think it would be a 6 round limit, broken into 3 round "Halves."

Statistics: Posted by Eliahad — Thu Dec 28, 2017 4:04 pm


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2017-12-28T15:46:49-05:00 2017-12-28T15:46:49-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33405#p33405 <![CDATA[Re: Playtest suggestions]]>
This may has an effect of having a clear end so the game doesn't goes on for too long, and encourage more struggles for ball control.

Statistics: Posted by FlameBlade — Thu Dec 28, 2017 2:46 pm


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2017-12-28T02:00:52-05:00 2017-12-28T02:00:52-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33387#p33387 <![CDATA[Re: Playtest suggestions]]>
Based on the rules we played tonight, if you dont have or don't want to play a particular God card, you can discard one to draw another. I would suggest changing the order to be draw and then discard. That way, you have the most amount of information available to you before you discard, potentially setting up more opportunities for strategic planning down the line.

Statistics: Posted by Bluedevyl — Thu Dec 28, 2017 1:00 am


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2017-12-19T17:07:25-05:00 2017-12-19T17:07:25-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33060#p33060 <![CDATA[Re: Playtest suggestions]]> Poseidon Aphrodite -- Water
Zeus Hera -- Mountains
Athena Hermes -- Forest

Knowing this, allow each hero to choose their own favored terrain.

In the final set, heroes will come with favored terrains and extra abilities and all. There will be some heroes that pair better with certain gods, but your Hero isn't required to have a favored terrain to match your god's abilities. Maybe Hera takes on a water hero (a siren or nereid) to undermine Poseidon's ability to stop her.

Statistics: Posted by Mike — Tue Dec 19, 2017 4:07 pm


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2017-12-19T16:28:42-05:00 2017-12-19T16:28:42-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=33052#p33052 <![CDATA[Re: Playtest suggestions]]>
Mike's Refresh Mechanic.
Are there too many levels of Hero action? (Should there just be choices at each level?)
Which Gods and/or Goddess should be "forest-based" and have terrain cards geared that way?
What ways can we cut out tokens/components?

Statistics: Posted by Eliahad — Tue Dec 19, 2017 3:28 pm


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2017-11-29T18:30:21-05:00 2017-11-29T18:30:21-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=32097#p32097 <![CDATA[Re: Playtest suggestions]]> Statistics: Posted by Mike — Wed Nov 29, 2017 5:30 pm


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2017-11-29T18:15:44-05:00 2017-11-29T18:15:44-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=32096#p32096 <![CDATA[Re: Playtest suggestions]]> Statistics: Posted by Eliahad — Wed Nov 29, 2017 5:15 pm


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2017-11-28T08:13:29-05:00 2017-11-28T08:13:29-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=31951#p31951 <![CDATA[Re: Playtest suggestions]]>
For playtests... three terrain types and you choose one as favored worked well. Then when you pick, you just grab a tile of that terrain and lay it on your Hero Card. Elijah played Heracles with Poseidon, so he naturally took water. Ultimately we had two of each type, so the balance was good.

I can see adding another.

Later maybe one hero has a 2HP ability that lets them change favored terrain. Maybe a god card says "Choose one type of terrain to place on this card with 3 tokens. This terrain is considered favored terrain for 3 turns." Stuff like that.

Some heroes might have a standard favored terrain. Some might get to choose. Some might have 2 favored terrains as part of their standard abilities.

We have a lot of room here.

Statistics: Posted by Mike — Tue Nov 28, 2017 7:13 am


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2017-11-28T03:34:45-05:00 2017-11-28T03:34:45-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=31943#p31943 <![CDATA[Re: Playtest suggestions]]>
Gods play terrain that takes up one tile or three connected tiles. The terrain is always an advantage to the related hero. It is always a hindrance to all other heroes. That keeps terrain super simple.

Also - how big are the tiles in your print and play? I can print new hexes that fit better.

Statistics: Posted by Cazmonster — Tue Nov 28, 2017 2:34 am


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2017-11-28T00:34:30-05:00 2017-11-28T00:34:30-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=31940#p31940 <![CDATA[Re: Playtest suggestions]]>
For the first set...there are four types of terrain, each Hero has 2 favored terrain, and 2 not favored terrain. That way you are more likely to lay down terrain that is favorable to you, but still hinders the opponent. Then each God has 2 terrain types that they are more likely to use in their God Powers.

I mean, I get it. Then we can add other terrain types in the expansion, and maybe eventually Heroes have 3 favored terrain types and 3 not favored terrain types.

I'm not sure how I feel about this. Personally, I like the trade off of, yes, I'm going to help some people and not others. It might make the decision a little more difficult. I dunno.

Anywhoozle. There it is. I had an old fashioned. I'm feelin' pretty good.

Statistics: Posted by Eliahad — Mon Nov 27, 2017 11:34 pm


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2017-11-27T23:52:10-05:00 2017-11-27T23:52:10-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=31938#p31938 <![CDATA[Re: Playtest suggestions]]> Statistics: Posted by Phoebe — Mon Nov 27, 2017 10:52 pm


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2017-11-27T22:38:30-05:00 2017-11-27T22:38:30-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1842&p=31932#p31932 <![CDATA[Re: Playtest suggestions]]> Statistics: Posted by Mike — Mon Nov 27, 2017 9:38 pm


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