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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2017-11-22T19:21:18-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=1826 2017-11-22T19:21:18-06:00 2017-11-22T19:21:18-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31731#p31731 <![CDATA[Re: [GB] 2x2 first playtest]]>
Anyway, what I'm trying to say is that I thought about this and have something that I would like to try, and if it feels too powerful, then we can walk it back to the rotation idea, which I also like. (Actually, as a GP 2 power, that could be cool. No moving pillar, but everyone around a pillar rotates once clockwise. Maybe for Zeus?)

Statistics: Posted by Eliahad — Wed Nov 22, 2017 7:21 pm


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2017-11-22T17:33:57-06:00 2017-11-22T17:33:57-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31724#p31724 <![CDATA[Re: [GB] 2x2 first playtest]]> Statistics: Posted by FlameBlade — Wed Nov 22, 2017 5:33 pm


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2017-11-20T17:22:34-06:00 2017-11-20T17:22:34-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31592#p31592 <![CDATA[Re: [GB] 2x2 first playtest]]> Statistics: Posted by Eliahad — Mon Nov 20, 2017 5:22 pm


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2017-11-20T15:21:12-06:00 2017-11-20T15:21:12-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31588#p31588 <![CDATA[Re: [GB] 2x2 first playtest]]> Statistics: Posted by Mike — Mon Nov 20, 2017 3:21 pm


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2017-11-20T14:54:07-06:00 2017-11-20T14:54:07-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31585#p31585 <![CDATA[Re: [GB] 2x2 first playtest]]>
What didn't slow things down very much? The text on the cards. We still want symbols for things, but that's much more an online issue than a tabletop one.

(Some cards need to change. And there needs to be an increase in the number of cards that knock heroes back as well as knock them down.)

(Adding a 4th level of hero action and a choice at level 2 are good things, too. As well as the sprint action.)

Statistics: Posted by Eliahad — Mon Nov 20, 2017 2:54 pm


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2017-11-20T11:58:24-06:00 2017-11-20T11:58:24-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31571#p31571 <![CDATA[Re: [GB] 2x2 first playtest]]> Statistics: Posted by FlameBlade — Mon Nov 20, 2017 11:58 am


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2017-11-20T11:55:39-06:00 2017-11-20T11:55:39-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31570#p31570 <![CDATA[Re: [GB] 2x2 first playtest]]>
Length is now at 3 hours, which is much longer than envisioned. Goal should be 90 minutes.

Observed that we barely used hp most of the time. Most of the time was getting in strategic position. Refresh mechanics added to dynamics, especially when refresh is happening.

Some cards are OP like heck. E could have won the game instantly based on how it's written currently, despite being across the board.

Positioning the heroes extremely important.

Few ideas to make more use of hp such as 2 hp to make a hero action to move. 2 hp to shove hero back. And so on.

Those might speed up game a bit.

Some cards that affects all have some questions that needed to be answered.

Also knockback rules need to be clarified, especially if pillar is behind the hero. Same applies to squeezing a hero with two pillars.

Statistics: Posted by FlameBlade — Mon Nov 20, 2017 11:55 am


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2017-11-20T09:42:49-06:00 2017-11-20T09:42:49-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1826&p=31552#p31552 <![CDATA[[GB] 2x2 first playtest]]>
Currently, Hermes (E) is drowning in a sea of 11 water hexes with godball in possession very close to goal line for Hera and Athena while Aphrodite looking on relatively helplessly thanks to wall of my heroes.

Statistics: Posted by FlameBlade — Mon Nov 20, 2017 9:42 am


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