Personally I don't think it's a good idea to move the pillars and that has the advantage that they can be built into the physical structure of the game board. Terrain barriers Heroes ball... None of these can touch or move a pillar because that's something that structures the whole universe, right? But the other kinds of terrain and barriers are subject to movement and destruction.
To create some different variety of cards it might be nice if some of them address the resources themselves. Maybe there's a card that doesn't do much on the board but it boosts your hero points back up,
What you've done to simplify the hero points category is really great. Likewise with coming up with clear divisions among the kinds of cards and the types of actions that they control. It helps you think about your options... Like this is a movement card and I have two of those so I can burn one now... this is a barrier card... this is going to help me f*** with some other hero, save it for crisis! This reminds me a lot of Touring or Mille Bornes... whatever you know it as. And I just love that game! The spirit and action of this game is very similar, but with the awesomeness of Heroes and the fun of the chaotic fighting thrown in.Statistics: Posted by Phoebe — Fri Nov 10, 2017 11:23 am
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