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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2017-11-18T23:06:16-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=1642 2017-11-18T23:06:16-06:00 2017-11-18T23:06:16-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31489#p31489 <![CDATA[Re: Next Playtest (TBD)]]>
A lot of things to like about it so far. But best bit had to be Eli figuring out how to steal a ball from me across a wall of heroes between him and me. Basically, I lost godball, and behind wall of fallen heroes flanked by pillar of heaven on both sides.

Ouch. And after all the work where I managed to move godball in favorable direction three times through creative combos.

Statistics: Posted by FlameBlade — Sat Nov 18, 2017 11:06 pm


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2017-11-18T17:04:59-06:00 2017-11-18T17:04:59-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31483#p31483 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by FlameBlade — Sat Nov 18, 2017 5:04 pm


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2017-11-14T17:58:14-06:00 2017-11-14T17:58:14-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31201#p31201 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Eliahad — Tue Nov 14, 2017 5:58 pm


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2017-11-14T15:45:31-06:00 2017-11-14T15:45:31-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31199#p31199 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Mike — Tue Nov 14, 2017 3:45 pm


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2017-11-14T14:25:05-06:00 2017-11-14T14:25:05-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31194#p31194 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Eliahad — Tue Nov 14, 2017 2:25 pm


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2017-11-13T17:21:36-06:00 2017-11-13T17:21:36-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31133#p31133 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Eliahad — Mon Nov 13, 2017 5:21 pm


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2017-11-12T20:05:08-06:00 2017-11-12T20:05:08-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31101#p31101 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by FlameBlade — Sun Nov 12, 2017 8:05 pm


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2017-11-12T19:42:55-06:00 2017-11-12T19:42:55-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31100#p31100 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Phoebe — Sun Nov 12, 2017 7:42 pm


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2017-11-12T13:46:54-06:00 2017-11-12T13:46:54-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31089#p31089 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Eliahad — Sun Nov 12, 2017 1:46 pm


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2017-11-11T10:05:29-06:00 2017-11-11T10:05:29-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31070#p31070 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Phoebe — Sat Nov 11, 2017 10:05 am


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2017-11-10T18:17:36-06:00 2017-11-10T18:17:36-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31049#p31049 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Eliahad — Fri Nov 10, 2017 6:17 pm


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2017-11-10T17:01:48-06:00 2017-11-10T17:01:48-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31046#p31046 <![CDATA[Re: Next Playtest (TBD)]]> BUT! I wouldn't mind trying exactly what Phoebe is suggesting. I think that would change the experience considerably. (As would making the cards easier to read in the roll20 setting.

I could probably do something Monday or Tuesday evening in that regard.

Statistics: Posted by Eliahad — Fri Nov 10, 2017 5:01 pm


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2017-11-10T16:41:31-06:00 2017-11-10T16:41:31-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31044#p31044 <![CDATA[Re: Next Playtest (TBD)]]> Statistics: Posted by Mike — Fri Nov 10, 2017 4:41 pm


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2017-11-10T11:30:39-06:00 2017-11-10T11:30:39-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31028#p31028 <![CDATA[Re: Next Playtest (TBD)]]> but I think it would help for this.

Statistics: Posted by Phoebe — Fri Nov 10, 2017 11:30 am


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2017-11-10T11:23:09-06:00 2017-11-10T11:23:09-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=1642&p=31026#p31026 <![CDATA[Re: Next Playtest (TBD)]]>
Personally I don't think it's a good idea to move the pillars and that has the advantage that they can be built into the physical structure of the game board. Terrain barriers Heroes ball... None of these can touch or move a pillar because that's something that structures the whole universe, right? But the other kinds of terrain and barriers are subject to movement and destruction.

To create some different variety of cards it might be nice if some of them address the resources themselves. Maybe there's a card that doesn't do much on the board but it boosts your hero points back up,

What you've done to simplify the hero points category is really great. Likewise with coming up with clear divisions among the kinds of cards and the types of actions that they control. It helps you think about your options... Like this is a movement card and I have two of those so I can burn one now... this is a barrier card... this is going to help me f*** with some other hero, save it for crisis! This reminds me a lot of Touring or Mille Bornes... whatever you know it as. And I just love that game! The spirit and action of this game is very similar, but with the awesomeness of Heroes and the fun of the chaotic fighting thrown in.

Statistics: Posted by Phoebe — Fri Nov 10, 2017 11:23 am


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