Hero Interaction:
Each Hero has a series of 'levels' of action, that cost a certain number of Hero Points (tokens) to make happen:
For example:
Level 1: 1 HP - Grab an Ankle (Defender pays 1 GP, or the next time the Defender moves the attacking champion is moved to the hex the Defender vacated.)
Level 2: 2 HP - Force Fumble (Defender drops Godball, but to a hex of the Defender's Choosing)
Level 3: 3 HP - Knockdown (Knock the Defender down, the hero takes the Godball.)
The Defender can pay 2 HP to move the attack down one level. So if an attacker pays 3 GP for the level 3 action, the defender can pay 2 HP to move it to the Level 2 action. OR Pay 4 HP to move it down 2 levels. A God can help their Hero by paying 2 GP for each extra HP needed.Statistics: Posted by Eliahad — Tue Oct 03, 2017 6:34 pm
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