Paths of the Dead – Special Move – Place a tunnel token within 2 hexes of Hades’ champion. Place a 2nd tunnel token within 3 hexes of the first. Leave this card in play, face-up. These tokens count as terrain. If one token is removed, remove the other as well and discard this card.
Waters of Styx – Barrier – Place two black water tokens in adjacent hexes. Any champion that wishes to move into a hex with a black water token, must first discard a card from their hand.
Life Drain – Attack – Target Champion loses 2 AP, Hades gains 2 AP.
Horror – Hindrance – Target Champion is paralyzed with fear. The champion falls prone, if the champion was in possession of the Godball, it is placed in an adjacent hex of Hades’ choosing.
Duplicate – Counter – Hades duplicates the effects of the other God’s card, picking a target of Hades’ choosing. Hades must pay the AP cost for that card in addition to the cost of playing Duplicate.
Death’s Mantle – Imbue – The champion inflicted with Death’s Mantle feels his footsteps get heavier. Hades may turn Death’s Mantle to force the champion to spend an additional AP to move into a new hex. After Death’s Mantle has been turned, Hades may discard it to force the champion to spend an additional AP to move into a new hex.Statistics: Posted by Eliahad — Wed Sep 13, 2017 5:19 pm
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