Attack:
Affect Champion Token Counts
Affect God Token Counts
Affect Champions in multiple hexes
Affect a champion in a single hex
Affect a chain reaction of champions within a particular number of hexes.
Knock Champions Down
Affect God's Hand or Hand Size
Imbue a champion with a power that is effectively a melee weapon
Imbue a champion with a power that is a ranged weapon.
Defense:
Limit the impact of an attack.
Create impervious shield...until the champion moves again.
Protect other champions
Movement:
Move your champion around the board (beyond normal movement)
Move other champions around the board
Move the Godball around the board
Reduce cost of moving through impediments
Cause champions to switch places (within a certain distance)
Change favored terrain of champion
Hinder:
Cause God powers to temporarily cost more GP
Cause Champion actions to temporarily cost more AP
Cause Champion movement to temporarily cost more AP
Reduce the refresh rate on token pools (one time)
Grant a champion an item that would create a hindrance (a magic rope, for example.)
Barrier:
Create a stationary impassable barrier
Create a barrier that moves in one direction
Create a barrier that is controlled by the God who played it
Create a barrier that can be moved 'x' number of times, but by anyone who pays the GP cost
Create a barrier that can only be moved through a particular kind of terrain.
Create a barrier that is only passable in one direction.
Create a barrier that occupies several hexes.
Create barriers in a shape arranged by the God.
Create tokens that can be distributed among a set of hexes as the God wishes (maybe 2 in one hex and one in another, or 3 in one hex...or 1 in 3 different hexes.)
Reaction:
These are all cards that are playable in certain circumstances...let's see...
If you must drop the Godball, you get to choose the hex instead of your opponent.
Deflect attacks onto other champions
Remain upright during knockdown attempts.
On cards that create multiple items, be allowed to remove one (after placement)
On cards that create multiple items, the God is forced to place one less.
On cards that knock you prone, you still fall prone, but can dive into an adjacent hex.
Terrain:
Create a specific terrain time in a single hex.
Create a single kind of terrain in multiple adjacent hexes.
Create multiple kinds of terrain in different hexes.
Create a certain kind of terrain in a straight line across the board.
Remove terrain from a single hex.
Remove terrain from multiple hexes.
Shift terrain to adjacent empty hexes
Spread terrain out from a certain point (a card that can raise a mountain higher...creating new mountains around the existing mountain.)
Swap terrain tokens.
There can be imbuement versions of most of these ideas...they just get delayed and activated by the champion instead.Statistics: Posted by Eliahad — Tue Oct 03, 2017 4:07 pm
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