Chat GPT rpg?
Posted: Tue Feb 28, 2023 9:42 am
I've been experimenting with the AI text generator (s) - there are different ones and for all I know someone will build one specific to this issue of fictional story generation or even RPG specific generation. However, I think it would be really cool to attempt an RPG in which the chat GPT functions as the GM in terms of determining what happens.
The basic idea would be to input certain parameters for the setup you'd like, and then ask to generate an initial scenario. From here you would just keep a running record of everything that had happened and use that to select sentences to feed back in, as new events unfold. Sometimes it would be a very short and specific thing about melee combat, like tell me what happens when this character attempts to swing a broadsword and narrowly makes a successful roll? Tell me what happens when this character tries to charismatically control the NPC we have encountered? Things like this. Going forward piece by piece, the players would see where the AI leads them in the storyline. Sometimes the players would just be interacting with each other, as usual, and other times they might write down what their character says and see what kind of response they get from the AI. Players would have to agree to settle certain questions themselves - like does a certain spell count here?
Let me share with you this example of what it provided to me:
Prompt: "Given what you know about Pathfinder, dungeons & dragons, and other role-playing games, please generate a plot scenario that would kick off a role-playing game that involves magic, intrigue, and evil ogres guarding a dangerous secret.
Answer, which I personally consider both awesome and hilarious insofar as it keeps worrying about things falling into the wrong hands:
The players find themselves in the bustling city of Aranthus, a hub of magic and trade where ancient secrets are hidden in plain sight. While exploring the city, they discover a cryptic message written in a language unknown to them, hinting at a dangerous secret guarded by evil ogres in the nearby mountains.
As they investigate, they discover that a mysterious group of sorcerers is also searching for the secret, and they are willing to stop at nothing to acquire it. The players must navigate a web of intrigue and deceit, as they try to decipher the message, locate the ogres' lair, and uncover the secret before it falls into the wrong hands.
However, the ogres are not easily defeated, and the players must battle their way through treacherous terrain and fend off the ogres' deadly attacks to reach their goal. As they draw closer to the secret, they realize that it is a powerful artifact that could change the course of history if it falls into the wrong hands.
The sorcerers catch up to the players just as they uncover the secret, and a tense confrontation ensues. The players must use all their wit and magic to defeat the sorcerers and protect the artifact from falling into the wrong hands.
In the aftermath of the battle, the players must decide what to do with the artifact, knowing that it has the power to bring great good or great evil into the world. Their decision will shape the future of Aranthus and the fate of all those who live within its borders.
The basic idea would be to input certain parameters for the setup you'd like, and then ask to generate an initial scenario. From here you would just keep a running record of everything that had happened and use that to select sentences to feed back in, as new events unfold. Sometimes it would be a very short and specific thing about melee combat, like tell me what happens when this character attempts to swing a broadsword and narrowly makes a successful roll? Tell me what happens when this character tries to charismatically control the NPC we have encountered? Things like this. Going forward piece by piece, the players would see where the AI leads them in the storyline. Sometimes the players would just be interacting with each other, as usual, and other times they might write down what their character says and see what kind of response they get from the AI. Players would have to agree to settle certain questions themselves - like does a certain spell count here?
Let me share with you this example of what it provided to me:
Prompt: "Given what you know about Pathfinder, dungeons & dragons, and other role-playing games, please generate a plot scenario that would kick off a role-playing game that involves magic, intrigue, and evil ogres guarding a dangerous secret.
Answer, which I personally consider both awesome and hilarious insofar as it keeps worrying about things falling into the wrong hands:
The players find themselves in the bustling city of Aranthus, a hub of magic and trade where ancient secrets are hidden in plain sight. While exploring the city, they discover a cryptic message written in a language unknown to them, hinting at a dangerous secret guarded by evil ogres in the nearby mountains.
As they investigate, they discover that a mysterious group of sorcerers is also searching for the secret, and they are willing to stop at nothing to acquire it. The players must navigate a web of intrigue and deceit, as they try to decipher the message, locate the ogres' lair, and uncover the secret before it falls into the wrong hands.
However, the ogres are not easily defeated, and the players must battle their way through treacherous terrain and fend off the ogres' deadly attacks to reach their goal. As they draw closer to the secret, they realize that it is a powerful artifact that could change the course of history if it falls into the wrong hands.
The sorcerers catch up to the players just as they uncover the secret, and a tense confrontation ensues. The players must use all their wit and magic to defeat the sorcerers and protect the artifact from falling into the wrong hands.
In the aftermath of the battle, the players must decide what to do with the artifact, knowing that it has the power to bring great good or great evil into the world. Their decision will shape the future of Aranthus and the fate of all those who live within its borders.