Arena Combat Campaign
Posted: Wed Jun 16, 2021 2:41 pm
Starting up D&D again. Six players between the ages of 13 and 24. I had them autogenerate 10th level characters (done in less than 10 minutes) and in the first session had them fight a CR20 Green Dragon Wyrm, who was their mortal enemy. The dragon (of course) tore them to pieces and quickly killed all of them.
When they awoke, they were in a giant arena, and were greeted by a Half-Orc with long flowing hair and a long flowing white robe that he didn't bother cinching up, thus exposing his girthy half-orc genitalia. He introduced himself as Jesus Christ and informed the group that they had died on a historic spot that used to be an arena thousands of years ago. He made them an offer: if they would accept him as the king of all kings, he would offer them salvation-- namely reincarnate them as a random race and gender and let them build themselves back up in the arena until they feel they are powerful enough to be returned to their own time and world to slay the dragon. They accepted. Thus begins the campaign.
Campaign Rules
The players rolled a die to determine a standard race and gender. Then they created first level characters.
Each game session will consist of an arena combat followed by leveling up their character to the next level. Each time a player levels up, they will be given the level-equivalent of new gold to acquire new items.
Characters can (and will) be killed in the arena. If this happens, their character is resurrected and still levels up with the surviving characters. They still get their gold. They will suffer a non-consequential, but embarrassing curse that will inflict their character through the remainder of the campaign. Once a curse is assigned it comes off the chart and will be replaced.
All combat is contained in the arena and cannot leave the arena. Spectators cannot be affected.
The players can stay in the arena as long as they want, and ultimately decide when they are powerful enough to stop and fight their enemy.
Random Non-Consequential Curse Chart
1- The word "PEENY WEENIE" tattooed on their forehead
2- Before the first round of every combat, must throw up on self
3- A bowl haircut that appears on them even if wearing headgear
4- A ring that can't be removed and makes them smell like they JUST farted
5- An indestructible halo that hangs just over their head (or headgear) and sweats profusely on them when stressed
6- Whenever the player attacks or casts a spell, they have to make the appropriate "action sounds" with their mouth
7- Their shadow audibly laughs and mocks them whenever they miss an attack or fail a skill check
8- Whenever they get within 5' of an enemy, they wink and say, "Hey there... you!"
9- The character's parents are in the front row of the arena cheering them on and trying to give them advice on the fight.
10- The character's voice changes and they can only speak in a bad French accent.
11- Everyone they meet immediately turns them down for a date, even though they weren't asked.
12- Their crotch sweats profusely so they usually look like they just peed their pants.
13- When they talk (other than casting spells), they have to make quote marks in the air with their fingers.
14- They have big elf ears (like anime big) so everyone assumes they're an elf or half elf.
15- They have magical clown shoes that can't be taken off.
When they awoke, they were in a giant arena, and were greeted by a Half-Orc with long flowing hair and a long flowing white robe that he didn't bother cinching up, thus exposing his girthy half-orc genitalia. He introduced himself as Jesus Christ and informed the group that they had died on a historic spot that used to be an arena thousands of years ago. He made them an offer: if they would accept him as the king of all kings, he would offer them salvation-- namely reincarnate them as a random race and gender and let them build themselves back up in the arena until they feel they are powerful enough to be returned to their own time and world to slay the dragon. They accepted. Thus begins the campaign.
Campaign Rules
The players rolled a die to determine a standard race and gender. Then they created first level characters.
Each game session will consist of an arena combat followed by leveling up their character to the next level. Each time a player levels up, they will be given the level-equivalent of new gold to acquire new items.
Characters can (and will) be killed in the arena. If this happens, their character is resurrected and still levels up with the surviving characters. They still get their gold. They will suffer a non-consequential, but embarrassing curse that will inflict their character through the remainder of the campaign. Once a curse is assigned it comes off the chart and will be replaced.
All combat is contained in the arena and cannot leave the arena. Spectators cannot be affected.
The players can stay in the arena as long as they want, and ultimately decide when they are powerful enough to stop and fight their enemy.
Random Non-Consequential Curse Chart
1- The word "PEENY WEENIE" tattooed on their forehead
2- Before the first round of every combat, must throw up on self
3- A bowl haircut that appears on them even if wearing headgear
4- A ring that can't be removed and makes them smell like they JUST farted
5- An indestructible halo that hangs just over their head (or headgear) and sweats profusely on them when stressed
6- Whenever the player attacks or casts a spell, they have to make the appropriate "action sounds" with their mouth
7- Their shadow audibly laughs and mocks them whenever they miss an attack or fail a skill check
8- Whenever they get within 5' of an enemy, they wink and say, "Hey there... you!"
9- The character's parents are in the front row of the arena cheering them on and trying to give them advice on the fight.
10- The character's voice changes and they can only speak in a bad French accent.
11- Everyone they meet immediately turns them down for a date, even though they weren't asked.
12- Their crotch sweats profusely so they usually look like they just peed their pants.
13- When they talk (other than casting spells), they have to make quote marks in the air with their fingers.
14- They have big elf ears (like anime big) so everyone assumes they're an elf or half elf.
15- They have magical clown shoes that can't be taken off.